The truth is RS3 and OSRS already exist and thrive. OSRS itself is one
of the top 3 MMOs out there, and trying to enter the niche genre isn't
only attractive. There are more players who OSRS Gold have been through and
abandoned RuneScape and are likely to try a new RuneScape-like game
than people who currently play RuneScape.
I'm not sure about that, but I'm not sure the kind of people who are
into Runescape care how outdated it is, other than those things that
directly impact gameplay experience and potential updates. It is
possible to make a brand new one, but it wouldn't be as rich in content
as OSRS does. It's a massive game and also holds the Guinness records
for most original music for a videogame, invading this small and niche
market and battling a fine-tuned, loved media giants isn't worthy to
me.
There are more players who played and then stopped playing X than there
are people who play X for anything that is more than 2 years old. it's
really not. The years of content are mostly in the grind. Theme parks
release lots of content every two years for expansions as complete
RuneScape. The game isn't even fine-tuned. it's as buggy as spaghetti
mechanically janky, and a bunch of random new ideas thrown in the mix
constantly.
Sure but like the people who played and quit WoW are likely to find
fulfillment in the game or FFF or GW2 in any way. They're less likely
to move to a simple theme park. the millions of people who have quit
RuneScape aren't playing the RuneScape type game because there's none.
You're making comparisons between apples and bananas. No matter how
many rides theme parks release and how they impact the system's core.
Each time a brand new piece of content for OSRS comes out, the most
important questions is how is it different from everything else and how
it fits within the framework of system already in play. In comparison
to that, releasing just an additional level of raids identical to the
one released before , but with a higher quantity.
It's not about how much raw content there is, I'm discussing the
interplay and complexity that game system. Saying "devs out there could
do a lot of the first so adding the second is just as simple" is
missing the fundamental distinction between Themeparks that, like many
use a standard formula and generally change the graphics, maps, and
fighting structure around - and Sandboxes where every new piece of
content isn't the brand new toy that you can use, but rather an element
of the puzzle which interacts with the other pieces of the puzzle and
must remain at the current location and remain relevant forever.
I'm with theme parks, it's easy to dump an item of (optional) parasitic
content that players are required to do now, and will disappear in an
expansion. I'm not a fan of games like OSRS in that when new content is
released, it's adjusted before it's released and the players vote on
whether the fine-tuning is acceptable or not. It can be buggy, and when
it is broken, it's fixed by in the following week. It's definitely not
a plethora of random new ideas just thrown into the pot.
There's OSRS as well as RS3 There's Albion, there's BDO (kinda) There's
EVE Online. There's a myriad of MMOs with a sandbox, I'm not sure why
there's a need for another OSRS/RS3 copy Are there players who would
like to play a game similar to cheap Runescape gold OSRS/RS3, but don't want play the
OSRS/RS3 game?
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Posted
Mar 29 2022, 07:46 PM
by
Lucyxingchen