The feature that I wanted to test first-hand was the new Physics system. As HyperMotion 2 being touted as an attempt to incorporate more realistic physics into the game, I wanted to test whether the changes made an actual impact FUT 23 Coins. The result is a mixed bag on this front. On one hand, you can see the latest version of ball's mechanics when you switch play. The ball spins , turns and turns in a realistic way as you follow the ball's trajectory.
On the other hand the elements EA highlighted pre-release such as collision and deflection physics appear like they did last year. Although the weight of players has increased to a greater degree but the players are still hitting one another and create unrealistic collisions, particularly when you consider how often they keep their fingers glued to the sprint button.
The new deflections caused by the extended leg or foot are only visible through replays. In replays I've watched, I've noticed that these shots (especially the power version -- would cause some painful injuries. Deflections and 50-50s remain a favorite of the AI particularly as you become accustomed to the new body models and what they mean when it comes to speed.
HyperMotion and realistic physics just aren't working. There's still too much sliding and unnatural motions that take away from what should be realistic outcomes. Sliders like OS' Community Sliders assist in slowing the game down and make the game more realistic, but they can only do so much in terms of the physics.
The majority of new features of gameplay in FIFA 23 all originate from one factor, HyperMotion 2. HyperMotion provides the foundation that the game is built on however it shouldn't confuse with its engine. With the help of 11-on-11 motion capture using Xsens suit, EA was able to create realistic-looking animations and integrate them into a computer system via Machine Learning buy FIFA 23 Coins, which is supposed to create animations on move and generate "true-to-life" reproductions. With regards to FIFA 23, here's what's new in HyperMotion 2 and what it can do to compete.
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Jan 02 2023, 10:54 PM
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