I've been attempting gunner but I started with bouncer and although it's pretty enjoyable and easy to work with even in ultimate quests, gunner seems way more entertaining and it seems like it has some mad damage. My only issue is how the heck am I supposed to stay in enemies faces to do more efficient harm? Bouncer has many I-frames lol. The Phantasy Star Online 2 Meseta entire animation of Sroll is iframes as well as Chronolapse having iframes through the move except between the first part and second area where youre invulnerable. Gunslinger spin has iframes during the whole cartoon but its not employed for bossing and bossing.
I didn't know that. thanks. Negative question, do you attempt to time for a perfect attack from an s-roll? Or do you just go into a PA/attack? And gunslinger twist is just good for add clear then perfect? Yeah gunslinger is simply good for adds, and out of s roster there isnt a time, you struck a great attack the moment you are able to do an attack. Something to know is that using a passive about the tree, if you can because you get 10% more damage, you want to PA following an sroll. I do it sometimes in the video since im also pretty new to gunner and pso2 generally but missing out on the 10% damage is enormous.
Being a Force user on PSO2 be like
Unless you're on NA in which case you throw out silly string (Gizonde) over and over and over because everything else is pointless. No joke that the only things with utility are the lightning techs haha. Gizonde(mobs) nazonde(chemical tech gauge building on strong mobs or bosses) ilzonde(based movement) and the suck everything into one place one. I really like Ilmegid, its range is readily 3x that of Gizonde also it can hit the target twice. Better on flying enemies. Downside is it does not have lightning's price decrease. Wish they've equilibrium the shit out of these techniques, they need to all at least have a niche. A lot of these look/sound trendy but where is the harm.
Ilmegid is a nice concept, but the harm is too low and the pp price is too large. It's good for low level trash. Megid is solid., does great damage but takes too long to cast. Cold has some decent techs. Wind is the worst of this lot, and that I had been sort of wanting wind to be better. I think that the dark tech is namegid? Takes almost six full seconds to bill. Terrible dps, although damage that is Fantastic. The one wind tech that does three whirlwinds is great against boss luther and his minions you discover around. Should out dps techs if you receive the casts perfect. But it's only worth using against lone or duo larger minions because gizonde is best for groups.
I'm for realizing that billed Gizonde spam is amazing with a ton of adds on the right track. I am still learning how to perform brilliantly and sometimes I wonder if I'm really being a noob with some skills.This is why I'm placing Force down till August, when crafted techs presumably are coming. There are way too many conditions where Gizonde/Nazonde are almost equal to or better than techs that have elemental benefit, especially once you get a fantastic talis. How many photon arts will you get by with as buy PSO2 Meseta force? I have played around with it up to lvl 60ish (been a melee primary ) but had pleasure. Can I need to use more than like 8 PAs?
Posted
Jul 21 2020, 10:43 PM
by
Nanlina