..."> In a new blog post detailing how the Diablo - haoxiuyun - The Network of Care

In a new blog post detailing how the Diablo

In a new blog post detailing how the Diablo Resurrected team looked at how to D2R Items adapt the game for consoles the design director Robert Gallerani explained how decisions made regarding the game's playability on consoles were an effort to focus "on an entirely different audience than the PC audience." Since many console players may be more familiar with that console-based version Diablo, Blizzard needed to create Diablo similarly approachable.


One of the ways Diablo: Resurrected on consoles does this is by taking the lead from Diablo's playing book in the way it handles mapping and displaying capabilities.

"In the initial Diablo game, the player had two buttons: right and left mouse click," Gallerini writes. "To access a myriad of different abilities, players use hotkeys to swiftly remap to these two button. When using a controller, this could be altered to not change the map, instead, having buttons that enable the abilities. Then, we show these abilities in a similar way to Diablo with a tray in the lower section in the HUD."

In terms of movement, Diablo on consoles controls quite differently than its PC counterpart. On PC gamers click one of the destinations, and the game effectively will direct the player's character towards that spot. On consoles however, Blizzard wanted the play to have direct control over their character's movements using the thumbstick.

Blizzard achieved this by effectively disabling the game's pathfinding for consoles, which allows players to move in a manner "the game could never have had you follow it before." This results in it much easier to stay away from attackers.

The way you shop also saw some significant adjustments when compared with the PC version. Instead of holding down an option to display loot on the ground and then clicking to pick it up the console version shows the objects that are on the ground for players in the vicinity. Instead of pressing, players can walk over objects at a slower pace to buy D2R Ladder Items pick them up, "making the looting experience undeniably more open and less constrained," according to Gallerani.


Posted Dec 08 2022, 05:21 PM by haoxiuyun