Fergusson: Yeah. They can be sacrificed, right? To D2R Items make yourself more powerful in your shadow. That's what I love about the new Necromancer; [it's] really an idea that revolves around choice. I'm an avid Necro player and I constantly feel like, "Oh, I've got the skeletons, and I've got mages. Oh, I've got Golems."
However, my ability to manage the amount of items I have as well as when I make use of them was more limited in the earlier versions. Sure. You could choose to use weapons to create an Iron Golem, and that is one thing, but the Book of the Dead is a brand new feature. All of the characters from Diablo 4 have
special feature only for this class. The Necromancer comes with the Book of the Dead where you're able to decide, "Oh, I can have Skeleton Warriors.
What kind of skeleton fighters do I like? Do I want them to be aggressive? Defensive? Do I need ones that create corpses for me to use as raw materials?" Then "Oh you can get mages. Okay, what mages would I want to use? Also, if I use golem, which one will I choose to use?" Also, you are able to play around with your warriors.
Your mages and goullum to create and modify the army you carry. And you never really had such an experience before. That's one of the things make the Necro really unique and interesting.
Could you expand on the your players' options a bit? You mentioned customization, but if you think about it more broadly the idea of customization is one of the key design principles for Diablo 4. Is there a butterfly-effect in this?
Shely Says: It's. Yeah. And it really manifests in all different aspects within the gameplay. If you're creating your character, it's possible to have an unimaginably wide range of choices. You can think of your class choice as cheap D2R Ladder Items an occupation, not a vocation, rather than the character's identity that defines it.
Posted
Nov 22 2022, 05:21 PM
by
haoxiuyun