Blizzard has taken pains to point out that the monetization of Immortal can be ignored up to the point of Diablo 4 Gold the game's final, which is true, and they claim that the majority of players are enjoying playing the game without spending even a cent, which is plausible. However, it's not true that the most enjoyable part of Diablo is playing through the story rather than maximizing the power of your character. It's also untrue to say that these games have always been designed to stimulate an urge to reach the power limit in the players. For those with a tendency towards gambling addiction, towards the addictive nature of Diablo's item game -and, even more so, both -- the crest system has been deemed to be extremely harmful and can be very exploitative.
There was a time when we were here or, if you're lucky, somewhere similar. When Diablo 3 was launched in 2012, it featured an auction house that was real money where players could purchase and sell their drop items. In theory, it was there to prevent fraud and cheating that plagued item trading during Diablo 2. However, to guide players toward Auction House, Blizzard dropped the loot rate in Diablo 3 to such an amount that equipping your character became a thankless grind, and the game as was uninteresting to play. The auction house that was a snobbery was removed and drop rate were increased in 2014, Diablo 3 instantly became more enjoyable, even before developments of the Reaper of Souls expansion lifted it to the status of a classic.
It may appear to be sensible on paper to try to monetize Diablo's loot, but once you begin doing you take all the fun from the game. It's the same in Diablo Immortal, and it is noticeable before you get to buy Diablo IV Gold the endgame because it's baked deep into the game's structure. Drops of loot aren't as effective, while character progression is artificially slowed and divided across too many platforms and are too sluggish and coarse. It's been more skillfully concealed than at the launch of Diablo 3, but it's the same boring grind. Purchase a battle pass and spending big on legendary crests does nothing, because paying for an awesome item drop won't be as exciting as simply grabbing one.
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Posted
Jan 28 2024, 06:33 PM
by
Emilylowes