We cover how Spell Memory works in more

We cover how Spell Memory works in more detail in our guide on it, but in short, for a beginner you should take Spell Memory 1/2 and then either Intense Focus or Meditation (Meditiation is a great pick-up as Dark And Darker Gold it allows you to partially restore your spells to be able to cast them again).

Tier 1: One Cost Spells Zap - Deals magic damage and burns the enemy for 1 second. Light Orb - Lights up surrounding area. Ignite - Set the targets weapon fire, causes burn debuff on attack. 

Tier 2: Two Cost Spells Slow - Slow the enemy target for 2.5s (-40% movement speed). Ice Bolt - Deals damage and slows target. 

Tier 3: Three Cost Spells Magic Missile - 10 individual missiles that do damage (12 each), stops when you move. Haste - Target gets extra movement and action speed for 12 seconds. Casts on self if you are alone. 

Tier 4: Four Cost Spells Lightning Strike - 4 second delayed lightning strike special, targeted AoE. Invisibility - Target becomes invisible and gets extra movement speed. Casts on self if you are alone. Fireball - Large AoE attack with big damage. 

Tier 6: Six Cost Spells Chain Lightning - Chain spell damage that inflicts other enemies within 400m up to three times (careful, this will inflict you if you are the only other person nearby) 

You can find out even more about the Wizard in our dedicated Wizard build guide. A Cleric acts as buy Dark And Darker Gold the support class for the game - however, the Cleric also moonlights as a mace-wielding Paladin-type that deals excellent Blunt damage and extra damage to the Undead. 


Posted Jul 30 2023, 07:08 PM by doris89592