One of the most significant modifications to FIFA 23

I'm a big fan of the way that the game feels when you're using the ball. Also, I need games that reproduce the various player characteristics. Tanks such as the one of Yaya Toure are going to feel different than a young Neymar FUT 23 Coins. A majority of players fall between as these two cases are the extremes, but the feeling of weight and enough power and control to conquer through the obstacles with a simple touch of your left stick is why I enjoyed PES and am thoroughly enjoying the dribbling of FIFA 23.


I've never been a skilled guy, even in reality, I'm more a fan of the low-center of gravity dribblers, like Messi and Hazard rather than step-over merchants like Antony as well as Saint Maximin. Technical dribbling assists players like me to bridge the gap in their skills online while practicing it offline.


One of the most significant modifications to FIFA 23 will be the new Accelerate feature. The slow behavior folks complain about is tied to ratings and an ignorance of this feature. For reference, here's image from an earlier EA blog that details the three different archetypes for players:


These player archetypes are completely ratings driven, so it's imperative to get to know your players and how they perform and feel when you take these elements into consideration. For info, here's a wonderful Twitter thread that explains how all this works and its impact on players:


I'm a fan of the three new additions. Regarding the subject of balance, Accelerate is finally giving those long striders such as Halaand a beneficial purpose to fight the meta that was swift and quick players cheap FIFA 23 Coins. My only knock here is with regard to the general premise of HyperMotion 2 and how it affects team defending.


Posted Jan 18 2023, 04:27 PM by MeadeDorian